Tuesday, March 5, 2013

MCMAP Disciplines

Mental Discipline 
          Warrior Studies focus on individuals that have shown exemplary service on the battlefield, as well as discussion and analysis of combat citations. Martial Culture Studies focus on societies that produce warriors either primarily or exclusively. Some of the martial cultures that are studied are the Marine Raiders, Spartans, Zulu andApache. By studying these cultures, Marines learn fundamental tactics and methods of the past and reconnect themselves with the warrior ethos of the Marine Corps. Combative Behavior studies interpersonal violence, as well as Rules of engagement and the Force Continuum (which dictates when and how much force can be used in response to the mission, up to and including lethal force). For some belts, PME courses are prerequisites. The development of this discipline also stresses situational awareness, tactical and strategic decision-making, and Operational Risk Management (ORM).
Character Discipline 
          Development of this discipline involves discussion on Marine Corps core values, ethics, and good citizenship. An instructor can fail a Marine if he or she feels that the student does not adequately possess honor, courage, and commitment. Some belts also require the approval of the commanding officer before being awarded. The force continuum is discussed, allowing a Marine to responsibly use the minimum amount of force necessary, including lethal force. Leadership qualities are also stressed.
Physical Discipline 
          In MCMAP, only a third of the training involves techniques and physical development. The physical discipline includes the training of fighting techniques, strength, and endurance. This discipline also includes sustainment of skills and techniques already taught, in order to improve skill as well as develop weak-side proficiency. Ground fighting, grappling, pugil bouts, bayonet dummies, and other techniques are used to familiarize Marines with the application of the techniques used. In addition, physical strength and endurance are tested and improved with various techniques that often require teamwork or competition, such as calisthenics, running with full gear, log carries, and boxing matches. Techniques can also be practiced in water or in low-light conditions to simulate combat stress.

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MCMAP Ethical Warriors Baton Training School
self-defense classes, CQC (Close Quarter Combat) and other practice advice and tips about the Baton.  100 Baton Techniques to Kill, Disable and Subdue enemies anytime and anywhere. Learn, Practice and Master these 100 KDS Techniques 
   "US Marine and All US Military Service Members have a sworn duty to protect our Country and Nation, from enemies both Foreign and Domestic, in times of War and Peace, and to defend the US Constitution with Honor, Courage and Commitment.      The MCMAP Baton Warrior's School teaches these scared core values at the heart of all of it's teaching..." 

MCMAP (Marine Corps Martial Arts Program) wikipedia.org/wiki/Marine_Corps_Martial_Arts_Program
 Kill, Disable and/or Subdue 
Enemy Combatants, Hostile Opponents or 
Aggressors of any Vulnerable Fellow Citizen in need of help
   Kill Techniques are designed to quickly eliminated individual combatants and any other enemy threat by fast tactical strikes to valuable weak spot and kill zones primary aimed at the head and neck. 
     Deadly Force is authorized to be used only in necessary and extreme circumstances,
 when Disable and Subdue techniques won't do. 

   Disabling Techniques are quick precision tactical strikes to opponents hands, arms, legs and/or torso, ideally breaking bones and joints in one powerful first strike. 
      Valuable body target ideal for attracting are  both or either elbow, fingers and knees, crippling and disabling, but not fatally wounding opponent. 

   Subduing Techniques are specifically designed not to permanently hurt opponent and not to leave any long lasting physical damage.   These techniques are extremely useful at bringing untruly hostels under control in a safe, effective manor. Once opponent is subdued and captured, appropriated actions may be taken to take control of situation. 


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